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<channel>
	<title>AAUGA</title>
	<atom:link href="http://3daustin.org/feed/" rel="self" type="application/rss+xml" />
	<link>http://3daustin.org</link>
	<description>Autodesk Animation User Group Association</description>
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		<title>AAUGA May 2012: Autodesk Software Specialist Event</title>
		<link>http://3daustin.org/2012/05/01/aauga-may-2012-autodesk-software-specialist-event/</link>
		<comments>http://3daustin.org/2012/05/01/aauga-may-2012-autodesk-software-specialist-event/#comments</comments>
		<pubDate>Tue, 01 May 2012 17:42:39 +0000</pubDate>
		<dc:creator>shanedavis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=667</guid>
		<description><![CDATA[Date: Tuesday, May 22, 2012 Time: 6:00pm until 10:00pm Location: Mister Tramps Sports Pub &#38; Cafe 8565 Research Blvd, Austin, TX 78758 View Map · Get Directions Agenda: 6:00pm &#8211; 6:30pm: Arrival and Signup 6:30pm &#8211; 6:45pm: Chapter Announcements 6:45pm &#8211; 7:30pm: Louis Marcoux &#8211; Motion Builder 2013 7:30pm &#8211; 8:15pm: Louis Marcoux &#8211; 3ds [...]]]></description>
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<div>Date: Tuesday, May 22, 2012</div>
</div>
<p>Time: 6:00pm until 10:00pm</p>
<p>Location:</p>
<div><a href="https://www.facebook.com/pages/Mister-Tramps-Sports-Pub-Cafe/103447776410">Mister Tramps Sports Pub &amp; Cafe</a></div>
<div>
<div id="u8loax_3">8565 Research Blvd, Austin, TX 78758</div>
</div>
<div>
<div><a rel="dialog" href="http://bing.com/maps/default.aspx?v=2&amp;pc=FACEBK&amp;mid=8100&amp;rtp=adr.%7Epos.30.361456196232_-97.716233764352_Mister+Tramps+Sports+Pub+%26+Cafe_8565+Research+Blvd%2C+Austin%2C+TX+78758&amp;cp=30.361456196232%7E-97.716233764352&amp;lvl=16&amp;sty=r&amp;rtop=0%7E0%7E0%7E&amp;mode=D&amp;FORM=FBKPL2&amp;mkt=en-US">View Map</a> · <a rel="nofollow" href="http://bing.com/maps/default.aspx?v=2&amp;pc=FACEBK&amp;mid=8100&amp;rtp=adr.%7Epos.30.361456196232_-97.716233764352_Mister+Tramps+Sports+Pub+%26+Cafe_8565+Research+Blvd%2C+Austin%2C+TX+78758&amp;cp=30.361456196232%7E-97.716233764352&amp;lvl=16&amp;sty=r&amp;rtop=0%7E0%7E0%7E&amp;mode=D&amp;FORM=FBKPL1&amp;mkt=en-US" target="_blank">Get Directions</a></div>
</div>
<div></div>
<div></div>
<table cellspacing="0" cellpadding="0">
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<tr>
<td></td>
<td>
<div id="id_4fa01eaa93dff5b41183019">Agenda:<br />
6:00pm &#8211; 6:30pm: Arrival and Signup</p>
<p>6:30pm &#8211; 6:45pm: Chapter Announcements</p>
<p>6:45pm &#8211; 7:30pm: Louis Marcoux &#8211;  Motion Builder 2013</p>
<p>7:30pm &#8211; 8:15pm: Louis Marcoux &#8211;  3ds Max 2013</p>
<p>8:15pm &#8211; 8:30pm: &#8211;15m BREAK&#8211;</p>
<p>8:30pm &#8211; 9:00pm: Steven Roselle &#8211; Maya 2013</p>
<p>9:15pm &#8211; 9:30pm: Steven Roselle &#8211; Project Skyline</p>
<p>===================</p>
<p>About Louis Marcoux</p></div>
<div>
<img class="alignnone" title="Louis Marcoux" src="http://area.autodesk.com/img/blog/louis.jpg" alt="" width="108" height="108" /></div>
<div></div>
<div>Louis is a Technical Specialist in 3D Animation and Visual Effects for  Autodesk. He joined Discreet Logic in 1998 and was involved in the  real-time 3D broadcast graphics before joining the Digital Content  Creation team. On his blog, Louis offers a wide range of video tutorials  covering the products he specializes in: 3ds Max, Composite, Mudbox,  Motion Builder, Matchmover and more&#8230;</p>
<p><a rel="nofollow nofollow" href="http://area.autodesk.com/blogs/louis" target="_blank">http://area.autodesk.com/blogs/louis</a></p>
<p>===================</p>
<p>About Steven Roselle</p></div>
<div><img class="alignnone" title="Steven Roselle" src="http://area.autodesk.com/img/blog/stevenr.jpg" alt="" width="108" height="108" /></div>
<div></div>
<div>Steven began his career 1996 as a 3D generalist, using Power Animator  and Maya on a wide variety of projects ranging from broadcast graphics,  to medical visualization, to video games. In his current role at  Autodesk as a games focused Solutions Specialist, Steven has had the  opportunity to work with a long list of game developers using Autodesk  products for game content creation. Above and beyond simply  demonstrating the power of Maya, Motion Builder and Mudbox, his job  involves workflow development, pipeline integration and tools  customization, as well as working as a liaison between game developers  and the Autodesk product development teams.</p>
<p><a rel="nofollow nofollow" href="http://area.autodesk.com/blogs/stevenr" target="_blank">http://area.autodesk.com/blogs/stevenr</a><br />
===================</div>
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		</item>
		<item>
		<title>AAUGA &#8211; March 2012 &#8211; Digital Heroes Event</title>
		<link>http://3daustin.org/2012/03/22/aauga-march-2012-digital-heroes-event/</link>
		<comments>http://3daustin.org/2012/03/22/aauga-march-2012-digital-heroes-event/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 01:00:24 +0000</pubDate>
		<dc:creator>shanedavis</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=647</guid>
		<description><![CDATA[AAUGA &#8211; March 2012 &#8211; Digital Heroes Event Date: Monday, March 26, 2012 Time: 6:00pm until 9:30pm Mister Tramps Sports Pub &#38; Cafe 8565 Research Blvd, Austin, TX 78758 View Map **Note &#8211; That this event is on a MONDAY!! &#8211; Not the last Tuesday that we typically have our events. Description Meeting Agenda - [...]]]></description>
			<content:encoded><![CDATA[<p><strong>AAUGA &#8211; March 2012 &#8211; Digital Heroes Event</strong></p>
<p>Date: Monday, March 26, 2012<br />
Time: 6:00pm until 9:30pm</p>
<div><a href="https://www.facebook.com/pages/Mister-Tramps-Sports-Pub-Cafe/103447776410">Mister Tramps Sports Pub &amp; Cafe</a></div>
<div>
<div id="uin5ar_2">8565 Research Blvd, Austin, TX 78758</div>
</div>
<p><a rel="dialog" href="http://bing.com/maps/default.aspx?v=2&amp;pc=FACEBK&amp;mid=8100&amp;rtp=adr.%7Epos.30.361456196232_-97.716233764352_Mister+Tramps+Sports+Pub+%26+Cafe_8565+Research+Blvd%2C+Austin%2C+TX+78758&amp;cp=30.361456196232%7E-97.716233764352&amp;lvl=16&amp;sty=r&amp;rtop=0%7E0%7E0%7E&amp;mode=D&amp;FORM=FBKPL2&amp;mkt=en-US">View Map</a></p>
<p>**Note &#8211; That this event is on a MONDAY!! &#8211; Not the last Tuesday that we typically have our events.</p>
<p>Description</p>
<p>Meeting Agenda -<br />
6:00: Arrival/Signup</p>
<p>6:30: Digital Heroes Tour &#8211; AAUGA Talk by Larry Kleinkemper</p>
<p>6:45: AMD by Adam Glick</p>
<p>7:00: Session 1 &#8211; Holographic 3D with Zebra Imaging by Michael Klug</p>
<p>7:30: Session 2 &#8211; Working at Weta and captureing Gollum by Brad Clark(Lord of the Rings)</p>
<p>8:00: Session 3 &#8211; Tentacle fun at ILM by Martin Coven (Star Wars / Pirates of the Caribbean)</p>
<p>9:15: Closing Event by Larry Kleinkemper</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>AAUGA Austin Meeting &#8211; February 28</title>
		<link>http://3daustin.org/2012/02/22/aauga-austin-meeting-february/</link>
		<comments>http://3daustin.org/2012/02/22/aauga-austin-meeting-february/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:28:15 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Animation Jobs]]></category>
		<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=569</guid>
		<description><![CDATA[Meeting Agenda - 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: We are going to have a fun relaxed night Demo Showoff, critiques, interesting tech, short films, networking, drinks and laughs. There are no scheduled talks, we are having our users fill the content with showing off their portfolios, interested videos, software, plugins. So if you [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Meeting Agenda -</strong><br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: We are going to have a fun relaxed night Demo Showoff, critiques, interesting tech, short films, networking, drinks and laughs.</p>
<p>There are no scheduled talks, we are having our users fill the content with showing off their portfolios, interested videos, software, plugins.</p>
<p>So if you are interested in stepping up and talking about anything, please post here and we will note it down.</p>
<p>Please bring any materials on a USB thumb drive. The internet at Mister Tramps is decent, but not guaranteed.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>3D Austin &#8211; AAUGA Meeting for January</title>
		<link>http://3daustin.org/2012/01/10/3d-austin-aauga-meeting-for-january/</link>
		<comments>http://3daustin.org/2012/01/10/3d-austin-aauga-meeting-for-january/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:33:01 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=532</guid>
		<description><![CDATA[Meeting Agenda 6:30: Arrival/Signup &#8230; 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Session 1 &#8211; CheckMate 3D Modeling Standard w/ MicheleBousquet 3D modeling techniques have evolved by leaps and bounds since the early days in the 1990s, and models that were “good” 10 years ago don’t even come close to being useful now. But what exactly makes [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Meeting Agenda</strong><br />
<strong>6:30: Arrival/Signup</strong><br />
<strong>&#8230; 6:45: Introductions/AAUGA Chapter Announcements/Jobs</strong><br />
<strong>7:00: Session 1 &#8211; CheckMate 3D Modeling Standard w/ MicheleBousquet</strong><br />
3D modeling techniques have evolved by leaps and bounds since the early days in the 1990s, and models that were “good” 10 years ago don’t even come close to being useful now. But what exactly makes a model “good” for modern pipelines? With feedback from more than 1000 working production artists, TurboSquid has answered with the CheckMate 3D Modeling Standard. In this presentation, Michele Bousquet of TurboSquid will describe the standard, discuss its use in production, and ask for your feedback on the standard’s usefulness in your own work.</p>
<p>http://support.turbosquid.com/entries/278384-checkmate-3d-modeling-standard</p>
<p><strong>7:45: Placeholder</strong><br />
<strong>8:00: Session 2 &#8211; Animation Standards w/ Michael Cawood</strong><br />
<a href="http://devilsangelsanddating.com/">http://devilsangelsanddating.com/</a><br />
<a href="http://michaelcawood.com/index.html">http://michaelcawood.com/index.html</a><br />
<strong>8:45: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>AAUGA Announcements for January</title>
		<link>http://3daustin.org/2012/01/10/aauga-announcements-for-january/</link>
		<comments>http://3daustin.org/2012/01/10/aauga-announcements-for-january/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:30:10 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Cartoon Animation]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=528</guid>
		<description><![CDATA[1. On Jan. 18, from 1:00 – 3:00 CST Steven Roselle (Autodesk) will do a webinar online for Maya users. Boost your productivity with Maya Bonus Tools and Layout Tools Date &#038; Time: Wednesday, January 18, 2012 11:00 a.m. &#8211; 12:00 p.m. PST Keynote Speakers: Steven Roselle Description: Autodesk® Maya® Bonus Tools is a collection [...]]]></description>
			<content:encoded><![CDATA[<p><strong>1.       On Jan. 18, from 1:00 – 3:00 CST Steven Roselle (Autodesk) will do a webinar online for Maya users.<br />
</strong><br />
Boost your productivity with Maya Bonus Tools and Layout Tools<br />
Date &#038; Time: Wednesday, January 18, 2012 11:00 a.m. &#8211; 12:00 p.m. PST<br />
Keynote Speakers: Steven Roselle<br />
Description:<br />
Autodesk® Maya® Bonus Tools is a collection of additional tools and utilities that augment the existing Maya feature set. Learn more about this complimentary toolset as Autodesk Technical Specialist Steven Roselle walks you through a series of related tips and tricks.<br />
Signup Link:</p>
<p>http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&#038;id=18307979</p>
<p><strong>2.       Devils, Angles and Dating is finished! See the finished film. Thanks again for your support.</strong><br />
http://devilsangelsanddating.com/ (from Micheal Cawood and Shane Davis)</p>
<p><strong>3.       Meeting at the Visualization Lab of the Texas Advanced Computing Center on UT campus on the Future of Video Games. Invitation attached. 7:00pm Wed. Jan. 25. ACE building, 24th &#038; Speedway. </strong>Please RSVP to Rob Turknett, the seating is limited.</p>
]]></content:encoded>
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		<item>
		<title>3December!</title>
		<link>http://3daustin.org/2011/11/24/3december-2011/</link>
		<comments>http://3daustin.org/2011/11/24/3december-2011/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 22:49:15 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Autodesk Events]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=472</guid>
		<description><![CDATA[3D Austin Users Group &#8211; AAUGA &#8211; Next Meeting &#8211; Dec. 2, 2011 Our next meeting will NOT be two weeks from today on the last Tuesday of the month. It will be Dec. 2, from 3:00 to 6:00 pm at the Alamo Drafthouse Cinema at The Village on Anderson Lane in Austin. We will [...]]]></description>
			<content:encoded><![CDATA[<p><strong>3D Austin Users Group &#8211; AAUGA &#8211; Next Meeting &#8211; Dec. 2, 2011</strong><br />
Our next meeting will NOT be two weeks from today on the last Tuesday of the month. It will be Dec. 2, from 3:00 to 6:00 pm at the Alamo Drafthouse Cinema at The Village on Anderson Lane in Austin.<br />
We will celebrate 3December 2011 on the Big Screen!</p>
<p><a href="http://3daustin.org/wp-content/uploads/3december11_banner600.jpg"><img src="http://3daustin.org/wp-content/uploads/3december11_banner600.jpg" alt="" title="3december11_banner600" width="600" height="262" class="alignnone size-full wp-image-475" /></a></p>
<p>Autodesk presents 3December® &#8212; Autodesk&#8217;s annual worldwide celebration of 3D computer graphics and the artists who create them. On its 13th anniversary, 3December aims to unite thousands of artists at live venues and through 3December Online.<br />
Shane Davis, our adroit Program Chair is lining up 3d Artists who want to see their best stuff on the thirty foot screen at the Alamo and the lineup will be impressive.<br />
See Shane&#8217;s Facebook page for details: AAUGA &#8211; 3December 2011 Party<br />
A tasty Buffet will be served.<br />
See you there!</p>
]]></content:encoded>
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		<item>
		<title>AAUGA &#8211; October &#8211; Unreal Engine Overview</title>
		<link>http://3daustin.org/2011/10/17/aauga-october-unreal-engine-overview/</link>
		<comments>http://3daustin.org/2011/10/17/aauga-october-unreal-engine-overview/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 18:14:09 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=469</guid>
		<description><![CDATA[Meeting Agenda - 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Session 1 &#8211; Focus on Unreal Basics w/ Lee Amarakoon - block out the Austin Bridge - demo tools - how to bring in unreal objects into Max About Lee: Since 2005, Lee has been in the games industry. Starting out as a tester, he [...]]]></description>
			<content:encoded><![CDATA[<p>Meeting Agenda -<br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Session 1 &#8211; Focus on Unreal Basics w/ Lee Amarakoon<br />
- block out the Austin Bridge<br />
- demo tools<br />
- how to bring in unreal objects into Max</p>
<p>About Lee: Since 2005, Lee has been in the games industry. Starting out as a tester, he worked his way up to an artist and a level designer where he began dabbling in FX and found his true calling. He has worked at Gearbox Software, BioWare Austin, UTV True Games and currently brings smiles to kids’ faces at KingsIsle Entertainment.</p>
<p>Website: www.3dwasabi.com</p>
<p>7:45: Placeholder</p>
<p>8:00: Session 2 &#8211; Use Unreal to Enhance Portfolio Art w/ Lee Amarakoon<br />
- Lighting<br />
- Fracture<br />
- Basic scripting<br />
- Particles</p>
<p>8:45: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
]]></content:encoded>
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		<item>
		<title>September Meeting of 3D Austin Group &#8211; AAUGA</title>
		<link>http://3daustin.org/2011/09/14/september-meeting-of-3d-austin-group-aauga/</link>
		<comments>http://3daustin.org/2011/09/14/september-meeting-of-3d-austin-group-aauga/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 03:54:57 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=462</guid>
		<description><![CDATA[Join us on Sept. 27 for the next meeting of AAUGA! Meeting Agenda 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Presentation #1:Rigging Characters to tell a Story by Josh Burton Walk through customizing a character with the Morpheus Rig to properly tell a story with your characters performance. As well as a sneak preview of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Join us on Sept. 27 for the next meeting of AAUGA!</strong><br />
<strong>Meeting Agenda</strong><br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Presentation #1:Rigging Characters to tell a Story by Josh Burton</p>
<p>Walk through customizing a character with the Morpheus Rig to properly tell a story with your characters performance. As well as a sneak preview of other tools in development. </p>
<p>About Josh: Josh spent 3 and a half years working in video games during the day and freelance and personal projects at night while living in Chicago, Austin and ending up in Houston. Since fall of 2008, Josh has been working freelance projects for games, commercials and film while starting a life in Houston, TX.</p>
<p><a href="http://www.joshburton.com/">http://www.joshburton.com/</a><br />
<a href="http://www.joshburton.com/projects/morpheus.asp">http://www.joshburton.com/projects/morpheus.asp</a></p>
<p>7:45: Devils, Angels &#038; Dating &#8211; Storyreel preview with feedback session</p>
<p>8:00: Presentation #2: TBA</p>
<p>8:30: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
]]></content:encoded>
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		<item>
		<title>August 2011 AAUGA Meeting</title>
		<link>http://3daustin.org/2011/08/22/aauga-meeting-3d-austin-august/</link>
		<comments>http://3daustin.org/2011/08/22/aauga-meeting-3d-austin-august/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 02:48:41 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[VFX Industry]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=459</guid>
		<description><![CDATA[This Month: RIGGING! the dark art of animation layers by Brad Clark Meeting Agenda - 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Presentation #1:The Dark Art of Animation Layers by Brad Clark Learn the how and why of adding animation layers to your animation workflow in Maya. Discover how to tame dense data and simplify [...]]]></description>
			<content:encoded><![CDATA[<p><strong>This Month: RIGGING!<br />
the dark art of animation layers<br />
by Brad Clark</strong></p>
<p>Meeting Agenda -<br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Presentation #1:The Dark Art of Animation Layers by Brad Clark</p>
<p>Learn the how and why of adding animation layers to your animation workflow in Maya. Discover how to tame dense data and simplify the mixing of keyframe and motion capture data. Uncover the secrets of combining animation layers and constraints to create faster rigs and streamlined animation systems.</p>
<p>About Brad:<br />
Brad is a Mentor and Founding member of RiggingDojo.com , the online training center dedicated to learning the art and science of character rigging.<br />
He is also currently a Character Art and Technology Consultant to the games industry and continues doing freelance involving character rigging, motion capture editing and software development.</p>
<p><a href="http://www.riggingdojo.com/about/the_founders/">http://www.riggingdojo.com/about/the_founders/</a><br />
<a href="http://www.linkedin.com/in/bclarkcghar">http://www.linkedin.com/in/bclarkcghar</a></p>
<p>8:15: Presentation #2: SIGGRAPH 2011 Conference Roundtable<br />
Everyone that had attended this year’s SIGGRAPH, will be given the chance to stand up and talk about a certain tech, white paper, video that they saw there. This will be a Recap of the Animation Festival there as well. But this is open for anyone that attended the Conference to stand up and speak.<br />
*If you are attending and would like to report on something at the meeting, please contact Shane Davis prior to the meeting &#8211; sdavis@tyrant3d.com</p>
<p>9:00: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
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		<title>3D Austin Meeting for July</title>
		<link>http://3daustin.org/2011/07/18/3d-austin-meeting-for-july/</link>
		<comments>http://3daustin.org/2011/07/18/3d-austin-meeting-for-july/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 04:15:42 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Engineering and 3D Graphics]]></category>

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		<description><![CDATA[This month&#8217;s event will focus on 3D in the Engineering Realm. We will have two presenters covering the Engineering side of workflows in 3D. First we will have Luke Gustafson present on Operation Manual Development; recently he was a featured artist on nPower. Our second presenter will be our AAUGA President Larry Kleinkemper. He will [...]]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s event will focus on 3D in the Engineering Realm. We will have two presenters covering the Engineering side of workflows in 3D. First we will have Luke Gustafson present on Operation Manual Development; recently he was a featured artist on nPower. Our second presenter will be our AAUGA President Larry Kleinkemper. He will show us his process of scanning buildings and environments (LIDAR) and creating computer models from that data.</p>
<p>We encourage all 3D Artists, Freelancers, Students, Hobbyists to come out and see the core of product development.</p>
<p><strong>Date/Time:</strong><br />
Tuesday, July 26 · 6:30pm &#8211; 9:30pm</p>
<p><strong>Location</strong><br />
Mister Tramps<br />
8565 Research Boulevard<br />
Austin, TX</p>
<p><strong>Meeting Agenda</strong><br />
<strong>6:30:</strong> Arrival/Signup</p>
<p><strong>6:45:</strong> Introductions/AAUGA Chapter Announcements/Jobs</p>
<p><strong>7:00:</strong> Presentation #1: Leveraging CAD Data in 3ds Max: Operation Manual Development &#8211; Luke Gustafson (Owner: Datahouse Studios)<br />
This will be an A to Z on how we took Inventor assemblies and translated them into cover art and complete technical illustrations.</p>
<p>Luke started his career in 1992 with a B.F.A. in Design a<br />
Controls, Sauer Sundstrand and other major manufacturin<br />
the Department of Defense for 3 years as the lead content<br />
distance learning tools and CBT applications. This lead in<br />
a senior/lead environment artist for 8.5 years managing in<br />
both stateside and abroad. Currently, Luke owns and man<br />
service digital production studio that specializes in 3D vi<br />
interactive development.</p>
<p><a href="http://datahousestudios.co/" target="_blank">http://datahousestudios.co</a>​m/</p>
<p><strong>7:30:</strong> Small Talk: Joe Pizzini &#8211; Courtroom Animation</p>
<p><strong>7:45:</strong> Presentation #2: 3D Laser Scanning by Larry Kleinkemper, AIA.<br />
Come see and discuss how to scan real buildings and environments and use the scans to create computer models for use in Movies, Games, Architecture, Engineering, and Construction.</p>
<p>Larry is an Architect that owns Lanmar Services an Architecture and Advanced Technology Consultancy Firm.</p>
<p><strong>8:15: </strong>Small Vendor Announcement Placeholder #1</p>
<p><strong>8:30:</strong> Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
<p>&nbsp;</p>
<p>Facebook Group: <a title="http://www.facebook.com/pages/Aauga/180142232031682" href="http://www.facebook.com/pages/Aauga/180142232031682" target="_blank">http://www.facebook.com/pages/Aauga/180142232031682</a><br />
Facebook Event: <a title="http://www.facebook.com/event.php?eid=248703085146645" href="http://www.facebook.com/event.php?eid=248703085146645" target="_blank">http://www.facebook.com/event.php?eid=248703085146645</a></p>
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