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	<title>AAUGA</title>
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	<link>http://3daustin.org</link>
	<description>Autodesk Animation User Group Association</description>
	<lastBuildDate>Wed, 11 Jan 2012 03:03:47 +0000</lastBuildDate>
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		<title>3D Austin &#8211; AAUGA Meeting for January</title>
		<link>http://3daustin.org/2012/01/10/3d-austin-aauga-meeting-for-january/</link>
		<comments>http://3daustin.org/2012/01/10/3d-austin-aauga-meeting-for-january/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:33:01 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=532</guid>
		<description><![CDATA[Meeting Agenda 6:30: Arrival/Signup &#8230; 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Session 1 &#8211; CheckMate 3D Modeling Standard w/ MicheleBousquet 3D modeling techniques have evolved by leaps and bounds since the early days in the 1990s, and models that were “good” 10 years ago don’t even come close to being useful now. But what exactly makes [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Meeting Agenda</strong><br />
<strong>6:30: Arrival/Signup</strong><br />
<strong>&#8230; 6:45: Introductions/AAUGA Chapter Announcements/Jobs</strong><br />
<strong>7:00: Session 1 &#8211; CheckMate 3D Modeling Standard w/ MicheleBousquet</strong><br />
3D modeling techniques have evolved by leaps and bounds since the early days in the 1990s, and models that were “good” 10 years ago don’t even come close to being useful now. But what exactly makes a model “good” for modern pipelines? With feedback from more than 1000 working production artists, TurboSquid has answered with the CheckMate 3D Modeling Standard. In this presentation, Michele Bousquet of TurboSquid will describe the standard, discuss its use in production, and ask for your feedback on the standard’s usefulness in your own work.</p>
<p>http://support.turbosquid.com/entries/278384-checkmate-3d-modeling-standard</p>
<p><strong>7:45: Placeholder</strong><br />
<strong>8:00: Session 2 &#8211; Animation Standards w/ Michael Cawood</strong><br />
<a href="http://devilsangelsanddating.com/">http://devilsangelsanddating.com/</a><br />
<a href="http://michaelcawood.com/index.html">http://michaelcawood.com/index.html</a><br />
<strong>8:45: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>AAUGA Announcements for January</title>
		<link>http://3daustin.org/2012/01/10/aauga-announcements-for-january/</link>
		<comments>http://3daustin.org/2012/01/10/aauga-announcements-for-january/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 02:30:10 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Cartoon Animation]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=528</guid>
		<description><![CDATA[1. On Jan. 18, from 1:00 – 3:00 CST Steven Roselle (Autodesk) will do a webinar online for Maya users. Boost your productivity with Maya Bonus Tools and Layout Tools Date &#038; Time: Wednesday, January 18, 2012 11:00 a.m. &#8211; 12:00 p.m. PST Keynote Speakers: Steven Roselle Description: Autodesk® Maya® Bonus Tools is a collection [...]]]></description>
			<content:encoded><![CDATA[<p><strong>1.       On Jan. 18, from 1:00 – 3:00 CST Steven Roselle (Autodesk) will do a webinar online for Maya users.<br />
</strong><br />
Boost your productivity with Maya Bonus Tools and Layout Tools<br />
Date &#038; Time: Wednesday, January 18, 2012 11:00 a.m. &#8211; 12:00 p.m. PST<br />
Keynote Speakers: Steven Roselle<br />
Description:<br />
Autodesk® Maya® Bonus Tools is a collection of additional tools and utilities that augment the existing Maya feature set. Learn more about this complimentary toolset as Autodesk Technical Specialist Steven Roselle walks you through a series of related tips and tricks.<br />
Signup Link:</p>
<p>http://usa.autodesk.com/adsk/servlet/oc/offer/form?siteID=123112&#038;id=18307979</p>
<p><strong>2.       Devils, Angles and Dating is finished! See the finished film. Thanks again for your support.</strong><br />
http://devilsangelsanddating.com/ (from Micheal Cawood and Shane Davis)</p>
<p><strong>3.       Meeting at the Visualization Lab of the Texas Advanced Computing Center on UT campus on the Future of Video Games. Invitation attached. 7:00pm Wed. Jan. 25. ACE building, 24th &#038; Speedway. </strong>Please RSVP to Rob Turknett, the seating is limited.</p>
]]></content:encoded>
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		<item>
		<title>3December!</title>
		<link>http://3daustin.org/2011/11/24/3december-2011/</link>
		<comments>http://3daustin.org/2011/11/24/3december-2011/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 22:49:15 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Autodesk Events]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=472</guid>
		<description><![CDATA[3D Austin Users Group &#8211; AAUGA &#8211; Next Meeting &#8211; Dec. 2, 2011 Our next meeting will NOT be two weeks from today on the last Tuesday of the month. It will be Dec. 2, from 3:00 to 6:00 pm at the Alamo Drafthouse Cinema at The Village on Anderson Lane in Austin. We will [...]]]></description>
			<content:encoded><![CDATA[<p><strong>3D Austin Users Group &#8211; AAUGA &#8211; Next Meeting &#8211; Dec. 2, 2011</strong><br />
Our next meeting will NOT be two weeks from today on the last Tuesday of the month. It will be Dec. 2, from 3:00 to 6:00 pm at the Alamo Drafthouse Cinema at The Village on Anderson Lane in Austin.<br />
We will celebrate 3December 2011 on the Big Screen!</p>
<p><a href="http://3daustin.org/wp-content/uploads/3december11_banner600.jpg"><img src="http://3daustin.org/wp-content/uploads/3december11_banner600.jpg" alt="" title="3december11_banner600" width="600" height="262" class="alignnone size-full wp-image-475" /></a></p>
<p>Autodesk presents 3December® &#8212; Autodesk&#8217;s annual worldwide celebration of 3D computer graphics and the artists who create them. On its 13th anniversary, 3December aims to unite thousands of artists at live venues and through 3December Online.<br />
Shane Davis, our adroit Program Chair is lining up 3d Artists who want to see their best stuff on the thirty foot screen at the Alamo and the lineup will be impressive.<br />
See Shane&#8217;s Facebook page for details: AAUGA &#8211; 3December 2011 Party<br />
A tasty Buffet will be served.<br />
See you there!</p>
]]></content:encoded>
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		<item>
		<title>AAUGA &#8211; October &#8211; Unreal Engine Overview</title>
		<link>http://3daustin.org/2011/10/17/aauga-october-unreal-engine-overview/</link>
		<comments>http://3daustin.org/2011/10/17/aauga-october-unreal-engine-overview/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 18:14:09 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[unreal]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=469</guid>
		<description><![CDATA[Meeting Agenda - 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Session 1 &#8211; Focus on Unreal Basics w/ Lee Amarakoon - block out the Austin Bridge - demo tools - how to bring in unreal objects into Max About Lee: Since 2005, Lee has been in the games industry. Starting out as a tester, he [...]]]></description>
			<content:encoded><![CDATA[<p>Meeting Agenda -<br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Session 1 &#8211; Focus on Unreal Basics w/ Lee Amarakoon<br />
- block out the Austin Bridge<br />
- demo tools<br />
- how to bring in unreal objects into Max</p>
<p>About Lee: Since 2005, Lee has been in the games industry. Starting out as a tester, he worked his way up to an artist and a level designer where he began dabbling in FX and found his true calling. He has worked at Gearbox Software, BioWare Austin, UTV True Games and currently brings smiles to kids’ faces at KingsIsle Entertainment.</p>
<p>Website: www.3dwasabi.com</p>
<p>7:45: Placeholder</p>
<p>8:00: Session 2 &#8211; Use Unreal to Enhance Portfolio Art w/ Lee Amarakoon<br />
- Lighting<br />
- Fracture<br />
- Basic scripting<br />
- Particles</p>
<p>8:45: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
]]></content:encoded>
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		</item>
		<item>
		<title>September Meeting of 3D Austin Group &#8211; AAUGA</title>
		<link>http://3daustin.org/2011/09/14/september-meeting-of-3d-austin-group-aauga/</link>
		<comments>http://3daustin.org/2011/09/14/september-meeting-of-3d-austin-group-aauga/#comments</comments>
		<pubDate>Thu, 15 Sep 2011 03:54:57 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=462</guid>
		<description><![CDATA[Join us on Sept. 27 for the next meeting of AAUGA! Meeting Agenda 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Presentation #1:Rigging Characters to tell a Story by Josh Burton Walk through customizing a character with the Morpheus Rig to properly tell a story with your characters performance. As well as a sneak preview of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Join us on Sept. 27 for the next meeting of AAUGA!</strong><br />
<strong>Meeting Agenda</strong><br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Presentation #1:Rigging Characters to tell a Story by Josh Burton</p>
<p>Walk through customizing a character with the Morpheus Rig to properly tell a story with your characters performance. As well as a sneak preview of other tools in development. </p>
<p>About Josh: Josh spent 3 and a half years working in video games during the day and freelance and personal projects at night while living in Chicago, Austin and ending up in Houston. Since fall of 2008, Josh has been working freelance projects for games, commercials and film while starting a life in Houston, TX.</p>
<p><a href="http://www.joshburton.com/">http://www.joshburton.com/</a><br />
<a href="http://www.joshburton.com/projects/morpheus.asp">http://www.joshburton.com/projects/morpheus.asp</a></p>
<p>7:45: Devils, Angels &#038; Dating &#8211; Storyreel preview with feedback session</p>
<p>8:00: Presentation #2: TBA</p>
<p>8:30: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
]]></content:encoded>
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		</item>
		<item>
		<title>August 2011 AAUGA Meeting</title>
		<link>http://3daustin.org/2011/08/22/aauga-meeting-3d-austin-august/</link>
		<comments>http://3daustin.org/2011/08/22/aauga-meeting-3d-austin-august/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 02:48:41 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[VFX Industry]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=459</guid>
		<description><![CDATA[This Month: RIGGING! the dark art of animation layers by Brad Clark Meeting Agenda - 6:30: Arrival/Signup 6:45: Introductions/AAUGA Chapter Announcements/Jobs 7:00: Presentation #1:The Dark Art of Animation Layers by Brad Clark Learn the how and why of adding animation layers to your animation workflow in Maya. Discover how to tame dense data and simplify [...]]]></description>
			<content:encoded><![CDATA[<p><strong>This Month: RIGGING!<br />
the dark art of animation layers<br />
by Brad Clark</strong></p>
<p>Meeting Agenda -<br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Presentation #1:The Dark Art of Animation Layers by Brad Clark</p>
<p>Learn the how and why of adding animation layers to your animation workflow in Maya. Discover how to tame dense data and simplify the mixing of keyframe and motion capture data. Uncover the secrets of combining animation layers and constraints to create faster rigs and streamlined animation systems.</p>
<p>About Brad:<br />
Brad is a Mentor and Founding member of RiggingDojo.com , the online training center dedicated to learning the art and science of character rigging.<br />
He is also currently a Character Art and Technology Consultant to the games industry and continues doing freelance involving character rigging, motion capture editing and software development.</p>
<p><a href="http://www.riggingdojo.com/about/the_founders/">http://www.riggingdojo.com/about/the_founders/</a><br />
<a href="http://www.linkedin.com/in/bclarkcghar">http://www.linkedin.com/in/bclarkcghar</a></p>
<p>8:15: Presentation #2: SIGGRAPH 2011 Conference Roundtable<br />
Everyone that had attended this year’s SIGGRAPH, will be given the chance to stand up and talk about a certain tech, white paper, video that they saw there. This will be a Recap of the Animation Festival there as well. But this is open for anyone that attended the Conference to stand up and speak.<br />
*If you are attending and would like to report on something at the meeting, please contact Shane Davis prior to the meeting &#8211; sdavis@tyrant3d.com</p>
<p>9:00: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
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		<item>
		<title>3D Austin Meeting for July</title>
		<link>http://3daustin.org/2011/07/18/3d-austin-meeting-for-july/</link>
		<comments>http://3daustin.org/2011/07/18/3d-austin-meeting-for-july/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 04:15:42 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Graphics Industry]]></category>
		<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Engineering and 3D Graphics]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=455</guid>
		<description><![CDATA[This month&#8217;s event will focus on 3D in the Engineering Realm. We will have two presenters covering the Engineering side of workflows in 3D. First we will have Luke Gustafson present on Operation Manual Development; recently he was a featured artist on nPower. Our second presenter will be our AAUGA President Larry Kleinkemper. He will [...]]]></description>
			<content:encoded><![CDATA[<p>This month&#8217;s event will focus on 3D in the Engineering Realm. We will have two presenters covering the Engineering side of workflows in 3D. First we will have Luke Gustafson present on Operation Manual Development; recently he was a featured artist on nPower. Our second presenter will be our AAUGA President Larry Kleinkemper. He will show us his process of scanning buildings and environments (LIDAR) and creating computer models from that data.</p>
<p>We encourage all 3D Artists, Freelancers, Students, Hobbyists to come out and see the core of product development.</p>
<p><strong>Date/Time:</strong><br />
Tuesday, July 26 · 6:30pm &#8211; 9:30pm</p>
<p><strong>Location</strong><br />
Mister Tramps<br />
8565 Research Boulevard<br />
Austin, TX</p>
<p><strong>Meeting Agenda</strong><br />
<strong>6:30:</strong> Arrival/Signup</p>
<p><strong>6:45:</strong> Introductions/AAUGA Chapter Announcements/Jobs</p>
<p><strong>7:00:</strong> Presentation #1: Leveraging CAD Data in 3ds Max: Operation Manual Development &#8211; Luke Gustafson (Owner: Datahouse Studios)<br />
This will be an A to Z on how we took Inventor assemblies and translated them into cover art and complete technical illustrations.</p>
<p>Luke started his career in 1992 with a B.F.A. in Design a<br />
Controls, Sauer Sundstrand and other major manufacturin<br />
the Department of Defense for 3 years as the lead content<br />
distance learning tools and CBT applications. This lead in<br />
a senior/lead environment artist for 8.5 years managing in<br />
both stateside and abroad. Currently, Luke owns and man<br />
service digital production studio that specializes in 3D vi<br />
interactive development.</p>
<p><a href="http://datahousestudios.co/" target="_blank">http://datahousestudios.co</a>​m/</p>
<p><strong>7:30:</strong> Small Talk: Joe Pizzini &#8211; Courtroom Animation</p>
<p><strong>7:45:</strong> Presentation #2: 3D Laser Scanning by Larry Kleinkemper, AIA.<br />
Come see and discuss how to scan real buildings and environments and use the scans to create computer models for use in Movies, Games, Architecture, Engineering, and Construction.</p>
<p>Larry is an Architect that owns Lanmar Services an Architecture and Advanced Technology Consultancy Firm.</p>
<p><strong>8:15: </strong>Small Vendor Announcement Placeholder #1</p>
<p><strong>8:30:</strong> Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
<p>&nbsp;</p>
<p>Facebook Group: <a title="http://www.facebook.com/pages/Aauga/180142232031682" href="http://www.facebook.com/pages/Aauga/180142232031682" target="_blank">http://www.facebook.com/pages/Aauga/180142232031682</a><br />
Facebook Event: <a title="http://www.facebook.com/event.php?eid=248703085146645" href="http://www.facebook.com/event.php?eid=248703085146645" target="_blank">http://www.facebook.com/event.php?eid=248703085146645</a></p>
]]></content:encoded>
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		<item>
		<title>3D Austin Meeting for June &#8211; New Night!</title>
		<link>http://3daustin.org/2011/06/16/3d-austin-meeting-for-june-new-night/</link>
		<comments>http://3daustin.org/2011/06/16/3d-austin-meeting-for-june-new-night/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 21:12:29 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[AAUGA Meetings]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Film Industry]]></category>
		<category><![CDATA[VFX Industry]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=424</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<h2><Austin 3d User Group Monthly Meeting<br />
Tuesday, June 28, 2011 at Mr. Tramp's<br />
8565 Research Boulevard</h2>
<p>This event will be our second at Mister Tramps. Last month was a blast! I counted 58 people and they were still drifting in and out. Great venue for all things considering, great host room, great food, and drinks. This months event will focus on VFX for Film. We will have two presenters covering the digital special effects used in movies. So all film producers and film actors and film directors and film photographers and film hobbyist or anyone who ever want to be associated with film come out and have a great time.</p>
<p><strong>Meeting Agenda -</strong><br />
6:30: Arrival/Signup</p>
<p>6:45: Introductions/AAUGA Chapter Announcements/Jobs</p>
<p>7:00: Presentation #1: VFX in Film &#8211; Justin Warren<br />
Co-owner of Art Asylum LLC, media production company. Currently working on Post-Production on &#8220;Out of the Darkness&#8221;. Has worked on such films as: Shorts, Natural Selection, Boneboys, Spring Eddy, etc.<br />
<a href="http://www.imdb.com/name/nm2374766/" target="_blank">www.imdb.com/name/nm2374766/</a></p>
<p>7:30: RenderJump Announcement &#8211; Gary Gibich<br />
<a href="http://www.renderjump.com/" target="_blank">www.renderjump.com</a></p>
<p>7:45: Presentation #2: (Tentative) &#8211; VFX in Film &#8211; Martin Coven<br />
Martin Coven, has over 14 years experience in film, television and the video game industry. Prior to starting Launch, Martin worked on such films as Star Wars: Revenge of the Sith, War of the Worlds, Pirates of the Carribean: Dead Man’s Chest and The Chronicles of Narnia: The Lion, the Witch and the Wardrobe. He has worked on both the development side of games and cinematics. His broadcast experience includes commercial and television series work.<br />
<a href="http://www.launchstudio.com/" target="_blank">http://www.launchstudio.com/</a><br />
<a href="http://www.imdb.com/name/nm1603078/" target="_blank">http://www.imdb.com/name/nm1603078/</a></p>
<p>*backup Presentation &#8211; Management for Online-based VFX Teams &#8211; Shane Davis<br />
Shane Davis, has been working in the digital arts since 2005 with video games, film and engineering. He has worked on such films as: Battleground, Frame 137, Flight of Magic.<br />
<a href="http://www.tyrant3d.com/" target="_blank">www.tyrant3d.com</a><br />
<a href="http://www.imdb.com/name/nm3758573/" target="_blank">http://www.imdb.com/name/nm3758573/</a></p>
<p>8:15: Alt Animation Podcast Announcement &#8211; Josh Ryan<br />
<a href="http://altanimation.podomatic.com/" target="_blank">http://altanimation.podomatic.com/</a></p>
<p>8:30: Open-Space: User Portfolio/Tool/Demos Showoff/Questions for the Guru&#8217;s</p>
<p>If you are going to attend please indicate so on the Facebook page:<br />
<a href="http://www.facebook.com/event.php?eid=207608132606038">http://www.facebook.com/event.php?eid=207608132606038</a></p>
<p>And you can LIKE us on our face book page at:<br />
<a href="http://www.facebook.com/pages/Aauga/180142232031682">http://www.facebook.com/pages/Aauga/180142232031682</a></p>
<p>&nbsp;</p>
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		<title>Make Your Ideas a Reality &#8211; Autodesk / Cinesys Event</title>
		<link>http://3daustin.org/2011/06/15/make-your-ideas-a-reality-autodesk-cinesys-event/</link>
		<comments>http://3daustin.org/2011/06/15/make-your-ideas-a-reality-autodesk-cinesys-event/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 14:56:40 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Autodesk Events]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[MotionBuilder]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=417</guid>
		<description><![CDATA[Thursday evening, June 16, there will be an Autodesk event at the Alamo Drafthouse from 6 to 9 pm. See details below: Date: June 16 2011 Time: 6 &#8211; 9 pm Alamo Draft House Village location 2700 West Anderson Lane Austin, TX 78757 RSVP: info@cinesysinc.com or Call Linda 713-272-0732 Autodesk software gurus Gary Davis and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://3daustin.org/wp-content/uploads/autodesk-cinesys-alamo.jpg"><img src="http://3daustin.org/wp-content/uploads/autodesk-cinesys-alamo.jpg" alt="" title="autodesk-cinesys-alamo" width="303" height="300" class="alignright size-full wp-image-418" /></a><br />
Thursday evening, June 16, there will be an Autodesk event at the Alamo Drafthouse from 6 to 9 pm. See details below:</p>
<p>Date: June 16 2011<br />
Time: 6 &#8211; 9 pm<br />
Alamo Draft House<br />
Village location<br />
2700 West Anderson Lane<br />
Austin, TX 78757<br />
RSVP: <a href = "mailto:info@cinesysinc.com">info@cinesysinc.com</a> or Call Linda 713-272-0732</p>
<p>Autodesk software gurus Gary Davis and Steven Roselle will present<br />
an interactive overview of the newly released Autodesk 2012 Media &#038; Entertainment products! See 3dsMax, Maya, and Motionbuilder working together. Come and join us for a chance to see for yourself how Autodesk software can help you make your ideas a reality!</p>
<p>Autodesk, a world leader in Digital Entertainment Creation (DEC) software, gives new meaning to 3D content creation with the release of Autodesk® 3ds Max® 2012 and Autodesk® Maya® 2012 software. More than a series of incremental changes, each of these releases helps significantly boost performance, creative capability and production efficiency, enabling you to produce higher-quality, more innovative content in less time.Attend this live event and see for yourself why you should move to the latest Autodesk DEC solutions — because you can’t live in the past and hope to create the future.</p>
<p>CineSys is a local Autodesk Authorized Gold Partner. We offer consultation, training and support. Working closely with Autodesk, we provide the best solutions for your design challenges.</p>
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		<title>Austin SIGGRAPH Chapter Meeting, June 8</title>
		<link>http://3daustin.org/2011/06/07/austin-siggraph-jun/</link>
		<comments>http://3daustin.org/2011/06/07/austin-siggraph-jun/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 21:12:37 +0000</pubDate>
		<dc:creator>AAUGA</dc:creator>
				<category><![CDATA[3D Animation Jobs]]></category>
		<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Siggraph]]></category>

		<guid isPermaLink="false">http://3daustin.org/?p=415</guid>
		<description><![CDATA[Support our sister group, the Austin SIGGRAPH chapter, by joining them for their next meeting: Austin ACM June Chapter Meeting June 8th @ 7PM Opal Divine&#8217;s (Downtown) on 6th St. We&#8217;ll discuss upcoming events (Pre-SIGGRAPH launch party, etc) and open the running for our upcoming leadership elections, local job openings, new projects and anything else [...]]]></description>
			<content:encoded><![CDATA[<p>Support our sister group, the Austin SIGGRAPH chapter, by joining them for their next meeting:</p>
<p><strong>Austin ACM June Chapter Meeting<br />
June 8th @ 7PM<br />
Opal Divine&#8217;s (Downtown) on 6th St.</strong></p>
<p>We&#8217;ll discuss upcoming events (Pre-SIGGRAPH launch party, etc) and open the running for our upcoming leadership elections, local job openings, new projects and anything else CG-related that anybody wants to share.</p>
<p>We&#8217;ll also have a presentation from Sara Farr on how to get started with Pixelogic Zbrush.</p>
<p>Afterwards, stick around for a drink and make some new contacts!</p>
<p><a href="http://wp.siggraph.org/austin/">http://wp.siggraph.org/austin/</a></p>
<p><a href="http://www.facebook.com/event.php?eid=217868081570191">http://www.facebook.com/event.php?eid=217868081570191</a></p>
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